| Timing and Temporality in Digital Literature Anja Rau, Blue Mars |
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The conception
of digital literature and especially hyperfiction has always been connected
to a politics of liberation and empowerment - granting the communicating
masses access to the means of communication and publication and freeing
the reader from the text-creator's authority. Approaches like Bolter's,
Landow's or Murray's are decidedly material and only allow for the three-dimensional
projection of the labyrinthine text into a literature of parallel worlds
as a contentual manifestation of liberty in and from the text. But the
topological web of the digital text is traversed in time as well as
space and an aesthetics of temporality might well achieve the subversion
of narrative and conceptual closure, while interactivity, multivocality
and plurality of meaning have been dismissed as unfit to meet this demand
traditionally placed on digital text.
Hyperfiction produces parallel times that can be perceived as liberating much like G.S. Morson's concept of Ñsideshadowing". At first, computer games seem to be more temporally stable and through their basis in causality and logics less temporally multidirectional. However, computer games may encourage an approach of reverse reasoning that creates an effect of breaking with unidirectional time. While the player's body is rooted in nonreversible time, such games forces her to act and think in an at least bidirectional time-frame or among clashes of game-time, player's time, narrative time and puzzle-time. Some time-travel games utilize puzzles and narrative in a way that if the player accepts the temporal order the game establishes through narrative, then, in order to solve certain puzzles, she has to draw conclusions backward. This short papers offers examples of adventure games with reverse
reasoning that manage to address time in a more contemporary way than
paper and digital textforms have hitherto been able to and makes a
case for computer games as independent digital textforms of Ñliterary"
merit. |
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