| *A is for animatics (automata, androids and animats)*
Cathryn Vasseleu University of Technology, Sydney http://www.hss.uts.edu.au/research/133.html |
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Animation is an art that has become synonymous with the idea of giving
cartoon characters the illusion of life. Appreciated primarily as a form of
mass
entertainment, animation's participation in the realization of new cultural
configurations of life has never been given much thought. But as an art
that is integral to computer-based dynamic modelling techniques, the time
has come to address animation as a force of technological transformation
that works its way free of the frame of illusion. Debate about what it is
to be a living thing rages within art, biology, computer science,
philosophy and philosophy of science, but scant attention has been paid to
the fact that in pursuit of this
question, scientists and artists alike have re-embraced animation,
not to ensoul or breathe phantom motion into inanimate objects and
materials, but as a method for modelling the complexity of life.
Starting with a couple of brief definitions, the following paper considers
animation along such lines. It proposes to do so by addressing the art in
terms of animatics. I will begin by proposing that, as a term that refers
to the 'machinery' of animation, the animatic applies equally to
animation's manual, mechanical, cinematic, electronic or cybernetic
machinery. I will then discuss the animatic in relation to the automaton
and its centrality in the evolution of cinema. In the second section,
automata such as bots, robots, digital avatars and artificial life
experiments are differentiated from their electro-mechanical precursors.
With the aid of a late nineteenth-century fictional female android, the
final section focuses on a slippage between the use of animation for
generating and visualising dynamic behaviour in animated artificial life,
and its use as a method for artificially animating the living.
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